This game was created for the Game Dev Field Guide Monthly Game Jam #37. The theme of this jam was "Forces of Nature".

Recommended to play in FULLSCREEN to properly scale the UI.

You must complete your Pure-Air-Lator deliveries, but you've been day drinking and can't operate your airship safely. Thinking quickly (and without any lapses in judgment), you fold the mail into a plane and toss it out the window of your office. Surely the wind will get the mail to where it needs to go!

In this game you take some limited control over the paper plane to reach the appropriate house, but are at the mercy of constantly changing wind conditions.

You can:
-Adjust the angle of the left aileron with Q and A
-Adjust the angle of the right aileron with E and D.
-The direction of the wind, and the type of wind will change periodically.

Collide with marked house or the yellow marker above it in order to deliver the mail successfully. Hitting any other surface won't count!

----------------

Credits and Time Estimations:
Gabriel Siewert
~10 hours for the Character Controller and Physics
Michael Cassidy
~10 hours for Modelling and Texturing
Topher Rouleau
~10 hours for UI, Scene Layout and Particles

Music:
Franz Danzi - Wind Quintet Op. 67 No. 3 in E-Flat Major (via FreeSoundArchive)

Published 4 hours ago
StatusPrototype
PlatformsHTML5
AuthorSquidMeal
GenreAction
Made withUnity
Tags3D, Experimental, Flight

Leave a comment

Log in with itch.io to leave a comment.